Project — 2025
Overview
A self-initiated exploration into what world-class UFC graphics could look like using AI as a creative tool. The subject: Max "Blessed" Holloway — UFC Featherweight Champion, BMF title holder, one of the sport's most visually compelling athletes.
Each direction starts from the same source photography and pushes into a completely different aesthetic territory — from cinematic portraiture to 3D infographic systems to Hawaiian heritage illustration to watercolour and oil painting.
Direction 01
Fighter as icon. A lone silhouette stands before a monumental close-up of his own eyes — scale, focus, and implied power. Clean, typographic, prestige broadcast energy.
Direction 02
Cinematic composite — the fighter's face blends with a lone figure walking toward the light on a bridge. Embers, shattered glass, firelight. Dark, brooding, prestige drama.
Direction 03
The fighter deconstructed as a living data system. Bold 3D sculptural heads surrounded by championship stats and belt iconography. Explored across multiple colour schemes — yellow/blue, red/purple, black/gold.
Direction 03 — Colour Variants
The 3D direction pushed across radically different colour palettes — red/purple, black/gold, and a full-body blocky sculpture. Each shifts the emotional register while holding the same visual system.
Direction 04
Rooted in Polynesian woodblock print tradition — tapa patterns, volcanic coastline, and ocean waves. The octagon becomes a sacred frame around the island warrior. Cultural identity as visual identity.
Direction 05
Electric neon light trails, liquid drips, and UV intensity. The fighter at maximum voltage — part athlete, part force of nature. BLESSED glowing in neon script.
Direction 05 — Portrait Variant
Pushed to portrait scale — glowing UV eyes, green paint running down the face, Polynesian tattoos illuminated in electric blue. Intense, otherworldly, impossible to ignore.
Direction 06
Luxury editorial meets cultural pride. From distressed black/gold with championship belt and Polynesian motifs, to green streetwear energy with the Hawaii flag jersey. "Blessed 1991."
Direction 07
A warm golden void. The fighter isolated on a pristine UFC canvas — no clutter, no noise. Product-shoot discipline applied to an athlete. Let the subject speak entirely for itself.
Direction 08
Hand-crafted artistic directions — loose watercolour washes with kinetic energy and bold oil-paint strokes that feel like a stadium mural. Sport meets fine art. Dynamic, expressive, deeply human.
Direction 09
Further explorations — tighter watercolour with BLESSED/HAWAII/CHAMPION text integrated into the composition, and looser gestural strokes that blur the line between action photography and illustration.
Source Reference Photography
The Blessed Journey — career infographic
Source — aerial punch
Source — aerial kick
Source — ground level
Source — backfist
Source — BW portrait
Process
Each direction was developed iteratively — starting from reference photography and pushing through multiple AI-assisted generation passes, with art direction at every step.
Reference & Territory
Established source photography and identified 8 distinct aesthetic territories to explore.
AI-Assisted Generation
Precise prompting and iterative refinement — controlling style, composition, lighting, and palette at each pass.
Art Direction & Iteration
Adjusted colour schemes, removed artifacts, altered camera angles, and dialled in fighter likeness for each direction.
Systems Thinking
Each direction considered as a design system — capable of scaling across broadcast formats, digital, OOH, and print.
Curation & Presentation
Selected the strongest frames from each direction and organised them into a coherent visual narrative.
Overview
Broadcast campaign graphics for Callaway Golf — pairing Jon Rahm's on-course presence with product-level detail shots of the Rogue driver. Typography, player photography, and 3D product visualization working together in one frame.
The second graphic goes deeper into the product itself — an exploded-view driver shot that communicates engineering precision and internal technology. Design, motion, and product storytelling built for broadcast and digital.
Overview
A series of broadcast logo build animations for the PGA Tour — designed to introduce tournament and sponsor identities on-air with the weight and precision that live golf coverage demands.
Each build was constructed to feel intentional rather than decorative: timing calibrated to the pace of a broadcast, motion rooted in the geometry of each mark, and finishes that hold under compression. Sixteen animations across the full tournament season.
Portfolio — 2026
Art director with a background in motion and design, working at the intersection of sports, broadcast, and storytelling. Client list includes CBS Sports and the NFL.
Start a projectSkills & Expertise
Andrew has spent his career moving across film, television, sports, and digital — picking up motion design, visual effects, and art direction along the way. Three Emmy Awards for broadcast graphic design later, he leads with concept, obsesses over systems, and considers the work done when it feels inevitable rather than effortful.
Experience
Led design across Super Bowl LV & LIII, March Madness, The Masters, and NFL Today. Built out AR/VR work extensively in Unreal Engine. Promoted from Senior Motion Designer to staff Art Director in August 2025.
Designed motion graphics and broadcast systems across NFL, PGA Tour, March Madness, The Masters, and more. Led AR/VR development in Unreal Engine and contributed to the design direction that earned three Emmy Awards for Broadcast Graphic Design.
Led VFX on Seasons 2 & 3 of And Just Like That, Seasons 1 & 2 of Los Espookys, and Seasons 1 & 2 of Betty. The kind of work that disappears into the screen exactly as intended.
Worked on digital series and promos for the Disney Digital Network. Led the aesthetic direction of Epic Rap Battles, KassemG, and Kyle — some of YouTube's most-watched content at the time.
Led visual effects and main titles for Brigsby Bear (2017, dir. Dave McCary) and Leave No Trace (2018, dir. Debra Granik), among others. Both premiered at Sundance.
Education
B.A. in Cinematic Arts. Coursework spanned film production, post-production, theory, history, criticism, and creative writing. One of the better decisions made at age 18.
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